Graphic Processing Unit (GPU) Market Size Worth US$ 198.77 Bn by 2027: Precedence Research

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Jun 11, 2021 (Market Stats News via COMTEX) — The graphic processing unit (GPU) market, in terms of value, is projected to grow at a healthy CAGR of 33.4% from 2020 to 2027. The market was accounted for US$ 19.82 billion in 2019 and is expected to reach a market size of US$ 198.77 Billion by the end of 2027. In this study, 2020 has been considered the base year, and 2020 to 2027 the forecast period for estimating the market size of the market.

The global graphic processing unit (GPU) market studies past as well as current growth trends and opportunities to gain valuable insights of these indicators of the market during the forecast period from 2020 to 2027. The study analyzes and forecasts the market size, in terms of volume (units) and value (USD million), of the market. The report segments the market and forecasts its size, by volume and value, on the basis of Device, Type, Industry Vertical and Regional Outlook.

The report discusses the market for graphic processing unit (GPU) in terms of volume & value. The regions covered in the report are North America, Europe, Asia Pacific and the Rest of the Worlds.

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Graphics Processing Unit (GPU) also referred as visual processing unit is mainly a computer chip that performs rapid mathematical calculations, with a purpose to display images. It is composed of hundreds of cores which handle thousands of threads concurrently as compare to the Central Processing Units (CPUs). CPU consists of few cores with cache memory that limits its capability to handle multiple threads instantaneously.

GPU are located on the plug-in cards, in a chipset mounted on the motherboard or in the same chip as CPU. The GPUs that are located in stand-alone cards contains their separate Random Access Memory (RAM): however, in a chipset they share main memory with CPU. GPU generally uses transistors for performing mathematical calculations related to the 3D graphics. GPUs are broadly used in portable electronic devices that include laptops, tablets, mobile phones, medical wearable equipment, and many others. Hybrid and integrated GPUs seeks constant development for replacing the dedicated GPUs in applications such as augmented reality & virtual reality systems, artificial intelligence, and supercomputers.

Report Highlights

? The Asia-Pacific dominates the global market attributed to the rising incorporation of IoT systems that demand efficient graphic computing systems
? Rest of the world anticipated to witnesses the highest growth rate in the upcoming years because of rise in disposable income, increasing purchasing capability of consumers
? The smartphone devices emerged as the dominating segment in the year 2019 and expected to maintain same trend over the forecast period due to significant demand of durable and less power consuming GPU
? The other devices segment anticipated to witness the highest growth during the upcoming years because of rising demand for small sized and efficient GPUs in other devices
? Based on type, the integrated GPU leads the global market because of wide application in portable electronic devices that include tablets, smartphones, laptops, wearable’s, and many others
? Hybrid GPUs predicted to register the highest growth over the analysis period as hybrid processors have capabilities of both dedicated and integrated GPU that flourishes its demand for graphics-intensive applications
? By industry vertical, IT & telecommunication holds prominent value share in the overall market owing to advent of new technologies such as IoT, Big Data, blockchain, AI, AR & VR, and many more.

Growth Factors

Increasing number of heavy graphic games contribute as the prime factor that drives the growth of the global GPU market. These heavy graphic games need high memory graphic cards, thus foster the marketgrowth for GPU. Rising adoption of portable computing devices that includes laptops, smartphones, and computers are also influencing the market growth. Increase in demand for animation based games for example FIFA & Need for Speed along with growth in adoption of virtual reality headsets anticipated to offer immense growth opportunities for the GPU market in the years to come. However, rise in mobile-based gaming platform and reducing demand for desktops expected to hinder the market growth.

COVID-19 Impact:

The industrial report mentions the influence of the ongoing COVID-19 pandemic. The outbreak has caused disturbances in several industries and has hammered the logistics, resulting in delayed deliveries and cancellation of product demand. The graphic processing unit (GPU) report proficiently explains the resulting factors and concerns of manufacturers. Researchers have also well-explained how the producers and providers will tackle the ongoing epidemic and the key strategies to be adopted post-pandemic for turning their businesses back to normal.

Regional Snapshots

In 2019, the Asia Pacific market encountered the largest value share owing to rising penetration of Internet of Things (IoT) and other smart appliances in the region. Rising sale of computers, laptops, mobiles, tablets, and other electronic devices integrated with advanced features and capabilities generate need for high computing system that again foster the growth of the market.

In addition, high graphic computing systems are prominently used in the defense & intelligence industry to crack codes and fetch crucial information. This triggers investment from government for the development of integrated and hybrid graphic processing units to cater the requirement of defense & intelligence sector. Besides this, electronic device manufacturers incorporate advanced technologies such as AR & VR, AI, and IoT to enhance the consumer experience, this requires advanced graphic processors, thereby boost the growth of the market.

Key Players & Strategies

The global graphic processing unit market witness intense competition among the market players because of rapidly changing consumer as well as technology demand. In addition, the industry participants are prominently involved in the partnership, collaboration, and joint venture with other technology companies to expand their horizon across various applications. Further, these companies show their technologies and products in global level conferences and symposiums to grab more customers. For instance, in December 2018, Intel Corporation revealed details for its upcoming GPUs based on Xe architecture at the CPU architecture day held in the year 2018.

Some of the key players operating in the market are Intel Corporation, IBM Corporation, Samsung Electronics Co., Ltd., NVIDIA Corporation, Siemens AG, Advanced Micro Devices, Inc., Qualcomm Incorporated, Google, Inc, Dassault Systems, Inc., and Sony Corporation among others.

Segments Covered in the Report

This research study comprises complete assessment of the market by means of far-reaching qualitative and quantitative perceptions, and predictions regarding the market. This report delivers classification of marketplace into impending and niche sectors. Further, this research study calculates market size and its development drift at global, regional, and country from 2016 to 2027. This report contains market breakdown and its revenue estimation by classifying it based on device, type, industry vertical, and region:

By Device

  • Tablet
  • Television
  • Computer
  • Gaming Console
  • Smartphone
  • Others

By Type

  • Integrated
  • Dedicated
  • Hybrid

By Industry Vertical

  • IT & Telecommunication
  • Electronics
  • Media & Entertainment
  • Defense & Intelligence
  • Others

By Regional Outlook

  • North America
    • U.S.
    • Canada
  • Europe
    • U.K.
    • Germany
    • France
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
  • Rest of the World

Why should you invest in this report?

The company’s expert team has been always monitoring the graphic processing unit (GPU) market for few years, which has assisted them to include actionable insights that can consult the regarded reader with the influence to grow their venture with a high CAGR and gain stellar Return on initial capital investment in the market.

If you are aiming to enter the global graphic processing unit (GPU) market, this report is a comprehensive guide that provides crystal clear insights into this niche market. All the major application areas for graphic processing unit (GPU) are covered in this report and information is given on the important regions of the world where this market is likely to boom during the forecast period of 2020-2027 so that you can plan your strategies to enter this market accordingly.

Besides, through this report, you can have a complete grasp of the level of competition you will be facing in this hugely competitive market and if you are an established player in this market already, this report will help you gauge the strategies that your competitors have adopted to stay as market leaders in this market. For new entrants to this market, the voluminous data provided in this report is invaluable.

TABLE OF CONTENT

Chapter 1. Introduction

1.1. Research Objective
1.2. Scope of the Study
1.3. Definition

Chapter 2. Research Methodology

2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope

4.1. Introduction
4.2. Market Classification and Scope
4.3. Industry Value Chain Analysis
4.3.1. Raw Material Procurement Analysis
4.3.2. Sales and Distribution Channel Analysis
4.3.3. Downstream Buyer Analysis

Chapter 5. Market Dynamics Analysis and Trends

5.1. Market Dynamics
5.1.1. Market Drivers
5.1.2. Market Restraints
5.1.3. Market Opportunities
5.2. Porter’s Five Forces Analysis
5.2.1. Bargaining power of suppliers
5.2.2. Bargaining power of buyers
5.2.3. Threat of substitute
5.2.4. Threat of new entrants
5.2.5. Degree of competition

Chapter 6. Competitive Landscape

6.1.1. Company Market Share/Positioning Analysis
6.1.2. Key Strategies Adopted by Players
6.1.3. Vendor Landscape
6.1.3.1. List of Suppliers
6.1.3.2. List of Buyers

Chapter 7. Global Graphic Processing Unit Market, By Device

7.1. Graphic Processing Unit Market, by Device Type, 2020-2027
7.1.1. Tablet
7.1.1.1. Market Revenue and Forecast (2016-2027)
7.1.2. Television
7.1.2.1. Market Revenue and Forecast (2016-2027)
7.1.3. Computer
7.1.3.1. Market Revenue and Forecast (2016-2027)
7.1.4. Gaming Console
7.1.4.1. Market Revenue and Forecast (2016-2027)
7.1.5. Smartphone
7.1.5.1. Market Revenue and Forecast (2016-2027)
7.1.6. Others
7.1.6.1. Market Revenue and Forecast (2016-2027)

Chapter 8. Global Graphic Processing Unit Market, By Type

8.1. Graphic Processing Unit Market, by Type, 2020-2027
8.1.1. Integrated
8.1.1.1. Market Revenue and Forecast (2016-2027)
8.1.2. Dedicated
8.1.2.1. Market Revenue and Forecast (2016-2027)
8.1.3. Hybrid
8.1.3.1. Market Revenue and Forecast (2016-2027)

Chapter 9. Global Graphic Processing Unit Market, By Industry Vertical

9.1. Graphic Processing Unit Market, by Industry Vertical, 2020-2027
9.1.1. IT & Telecommunication
9.1.1.1. Market Revenue and Forecast (2016-2027)
9.1.2. Electronics
9.1.2.1. Market Revenue and Forecast (2016-2027)
9.1.3. Media & Entertainment
9.1.3.1. Market Revenue and Forecast (2016-2027)
9.1.4. Defense & Intelligence
9.1.4.1. Market Revenue and Forecast (2016-2027)
9.1.5. Others
9.1.5.1. Market Revenue and Forecast (2016-2027)

Chapter 10. Global Graphic Processing Unit Market, Regional Estimates and Trend Forecast

10.1. North America
10.1.1. Market Revenue and Forecast, by Device (2016-2027)
10.1.2. Market Revenue and Forecast, by Type (2016-2027)
10.1.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.1.4. U.S.
10.1.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.1.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.1.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.1.5. Rest of North America
10.1.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.1.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.1.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.2. Europe
10.2.1. Market Revenue and Forecast, by Device (2016-2027)
10.2.2. Market Revenue and Forecast, by Type (2016-2027)
10.2.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.2.4. UK
10.2.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.2.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.2.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.2.5. Germany
10.2.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.2.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.2.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.2.6. France
10.2.6.1. Market Revenue and Forecast, by Device (2016-2027)
10.2.6.2. Market Revenue and Forecast, by Type (2016-2027)
10.2.6.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.2.7. Rest of Europe
10.2.7.1. Market Revenue and Forecast, by Device (2016-2027)
10.2.7.2. Market Revenue and Forecast, by Type (2016-2027)
10.2.7.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.3. APAC
10.3.1. Market Revenue and Forecast, by Device (2016-2027)
10.3.2. Market Revenue and Forecast, by Type (2016-2027)
10.3.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.3.4. India
10.3.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.3.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.3.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.3.5. China
10.3.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.3.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.3.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.3.6. Japan
10.3.6.1. Market Revenue and Forecast, by Device (2016-2027)
10.3.6.2. Market Revenue and Forecast, by Type (2016-2027)
10.3.6.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.3.7. Rest of APAC
10.3.7.1. Market Revenue and Forecast, by Device (2016-2027)
10.3.7.2. Market Revenue and Forecast, by Type (2016-2027)
10.3.7.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.4. MEA
10.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.4.4. GCC
10.4.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.4.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.4.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.4.5. North Africa
10.4.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.4.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.4.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.4.6. South Africa
10.4.6.1. Market Revenue and Forecast, by Device (2016-2027)
10.4.6.2. Market Revenue and Forecast, by Type (2016-2027)
10.4.6.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.4.7. Rest of MEA
10.4.7.1. Market Revenue and Forecast, by Device (2016-2027)
10.4.7.2. Market Revenue and Forecast, by Type (2016-2027)
10.4.7.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.5. Latin America
10.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.5.4. Brazil
10.5.4.1. Market Revenue and Forecast, by Device (2016-2027)
10.5.4.2. Market Revenue and Forecast, by Type (2016-2027)
10.5.4.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)
10.5.5. Rest of LATAM
10.5.5.1. Market Revenue and Forecast, by Device (2016-2027)
10.5.5.2. Market Revenue and Forecast, by Type (2016-2027)
10.5.5.3. Market Revenue and Forecast, by Industry Vertical (2016-2027)

Chapter 11. Company Profiles

11.1. Intel Corporation
11.1.1. Company Overview
11.1.2. Product Offerings
11.1.3. Financial Performance
11.1.4. Recent Initiatives
11.2. IBM Corporation
11.2.1. Company Overview
11.2.2. Product Offerings
11.2.3. Financial Performance
11.2.4. Recent Initiatives
11.3. Samsung Electronics Co., Ltd.
11.3.1. Company Overview
11.3.2. Product Offerings
11.3.3. Financial Performance
11.3.4. Recent Initiatives
11.4. NVIDIA Corporation
11.4.1. Company Overview
11.4.2. Product Offerings
11.4.3. Financial Performance
11.4.4. Recent Initiatives
11.5. Siemens AG
11.5.1. Company Overview
11.5.2. Product Offerings
11.5.3. Financial Performance
11.5.4. Recent Initiatives
11.6. Advanced Micro Devices, Inc.
11.6.1. Company Overview
11.6.2. Product Offerings
11.6.3. Financial Performance
11.6.4. Recent Initiatives
11.7. Qualcomm Incorporated
11.7.1. Company Overview
11.7.2. Product Offerings
11.7.3. Financial Performance
11.7.4. Recent Initiatives
11.8. Google, Inc
11.8.1. Company Overview
11.8.2. Product Offerings
11.8.3. Financial Performance
11.8.4. Recent Initiatives
11.9. Dassault Systems, Inc.
11.9.1. Company Overview
11.9.2. Product Offerings
11.9.3. Financial Performance
11.9.4. Recent Initiatives
11.10. Sony Corporation
11.10.1. Company Overview
11.10.2. Product Offerings
11.10.3. Financial Performance
11.10.4. Recent Initiatives

Chapter 12. Research Methodology

12.1. Primary Research
12.2. Secondary Research
12.3. Assumptions

Chapter 13. Appendix

13.1. About Us
13.2. Glossary of Terms

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